CATALOG · 18 SCENARIOS

A library of worlds,
ready to query.

Every scenario ships with perfectly linked tables, an OSI semantic layer, and a generated REST + MCP interface. Pick one and start interacting — or download it as DuckDB.

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Game of Life data visualisation ▶ REPLAY
SC-001 Cellular Automaton

Game of Life

Conway's automaton as a perfectly observable, deterministic grid world.

Sync Tick Spatial FSM
0.8M rows 1 tables 240 Hz
OPEN →
STATION TRAIN PLATFORM HELD
London Underground data visualisation ▶ REPLAY
SC-002 Transport Network

London Underground

A live tube graph — eleven lines, hundreds of trains, platforms held as a mutex.

Async Tick Spatial FSM
9.4M rows 2 tables 60 Hz
OPEN →
Pac-Man data visualisation ▶ REPLAY
SC-003 Game AI

Pac-Man

A self-playing arcade game — ghosts chase a flood-filled distance field.

Async Tick Spatial FSM
1.1M rows 4 tables 60 Hz
OPEN →
FNOL TRIAGE INVEST SETTLE DENY ADJUSTERS COASTAL MOUNTAIN IDLE
SC-004 Insurance Claims

Claims FNOL

First notice of loss through settlement, with capacity-capped regional adjusters.

Async Tick FSM
2.4M rows 3 tables 30 Hz
OPEN →
PLACED SHIPPED COMPLETED RETURNED CUSTOMER ORDER PAYMENT 1 N 1 N FK MODEL
SC-005 Commerce / dbt Dataset

Jaffle Shop

dbt's classic Jaffle Shop dataset, regenerated as a live simulation at any scale.

Async Tick FSM
4.2M rows 3 tables 30 Hz
OPEN →
UK DE FR SW BACS AUTOGIRO SEPA SCHEME LOOKUP MERCHANT PAYMENT
SC-006 Payments / Fintech

Payment Processor

A European processor — cross-border geographies routed onto SEPA, BACS and AUTOGIRO rails.

Async Tick FSM
12.5M rows 8 tables 50 Hz
OPEN →
PENDING CONF FULFIL TRANSIT DELIV ORDER WAREHOUSE STOCK SHIPMENT RETURNS
SC-007 Commerce Pipeline

Online Shopping

Order fulfilment against live warehouse stock — confirmations, shipments and returns.

Async Event FSM
6.8M rows 5 tables event
OPEN →
λ PEAK QUEUE TELLERS c=3 μ
SC-008 Service Operations

Service Queue

Bank-branch queueing — tellers, peak periods, and complexity-driven wait times.

Async Tick FSM
5.6M rows 6 tables 60 Hz
OPEN →
POLICY BOOK REQUEST AUTO 90% RESOLVED REPS
SC-009 Insurance Ops

Policy Servicing

High-volume service requests against a growing policy book and a fixed human team.

Async Tick FSM
3.3M rows 3 tables 30 Hz
OPEN →
BROKER SUBMIT UW QUOTE BIND REFERRAL NIGO DECLINE
SC-010 Insurance Underwriting

Submission Intake

The commercial submission-to-bind funnel — extraction, NIGO chase, referral, quote, bind.

Async Tick FSM
1.8M rows 3 tables 30 Hz
OPEN →
SELLER PRODUCT PRODUCT "Ada Voss" SKU-7421 COURIER CUSTOMER ORDER "Reed" DELIVER
SC-011 Marketplace / Data Gen

Artisan Market

A craft marketplace where every string field is generated by faker.

Async Tick FSM
2.7M rows 5 tables 45 Hz
OPEN →
PUBLISHER SLOT BID REQ BID WIN BID ADX AUCTION IMP CLICK
SC-012 Ad Tech

Programmatic Ads

A real-time-bidding exchange — publishers, slots, bids, impressions and clicks.

Async Tick FSM
24.6M rows 7 tables 120 Hz
OPEN →
HIDDEN STATE s ∈ S s0 s1 s2 NOISY OBS o ~ O(s) b(s)
Tiger POMDP data visualisation ▶ REPLAY
SC-013 RL / POMDP

Tiger POMDP

The canonical POMDP — a hidden tiger, noisy growls, a finite-memory policy.

Async Tick Observations FSM
0.4M rows 1 tables 60 Hz
OPEN →
S G CLIFF
SC-014 Reinforcement Learning

Cliff Walking

Sutton & Barto's cliff-walking gridworld — three policies, one dangerous edge.

Async Tick Spatial Observations FSM
0.5M rows 2 tables 120 Hz
OPEN →
MDP s ∈ {HIGH, LOW} HIGH LOW SEARCH +5 SEARCH -3 WAIT RECHARGE
Recycling Robot data visualisation ▶ REPLAY
SC-015 RL / MDP

Recycling Robot

Sutton & Barto's recycling robot — search, wait or recharge under a battery MDP.

Async Tick Observations FSM
0.3M rows 1 tables 120 Hz
OPEN →
COMFORT 20° TEMP HEAT COAST
Thermostat data visualisation ▶ REPLAY
SC-016 Continuous Control

Thermostat

A continuous-state HVAC MDP — real-valued temperature, threshold control, noisy dynamics.

Async Tick Observations FSM
0.6M rows 1 tables 100 Hz
OPEN →
P1 P2 opponent PAYOFF C D C D R,R S,T T,S P,P
Prisoner's Dilemma data visualisation ▶ REPLAY
SC-017 Game Theory

Prisoner's Dilemma

Iterated Prisoner's Dilemma with truly simultaneous, synchronous moves.

Sync Tick FSM
0.7M rows 1 tables 90 Hz
OPEN →
A B C D E F d=0.85
SC-018 Graph Algorithm

PageRank

PageRank as a random surfer — one six-page graph, three damping factors.

Async Tick Spatial FSM
0.9M rows 1 tables 240 Hz
OPEN →